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M Kernel
Karma Tec Intrepid Crossing
0
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Posted - 2011.10.04 19:51:00 -
[1] - Quote
Hey! Great Work with the new version! I really love this Sheet!
However, there's a small mistake: On the T2 Items Sheet, Minerals in Stock, it says "Importet from T1 Production Sheet", but it is not! On the same Sheet, the field "Industrial Character" should be a Dropdown I think.
Also, on the T3 Production Sheet it would be nice if the "Minerals In Stock" would be importet as well!
Keep up the great work! |

M Kernel
Karma Tec Intrepid Crossing
0
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Posted - 2011.10.04 20:22:00 -
[2] - Quote
imported ;-) |

M Kernel
Karma Tec
1
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Posted - 2011.10.06 07:38:00 -
[3] - Quote
Hey Dedaf
Ah, makes sense... My Industry Branch is too small to have multiple Mineral Stocks ;-)
As with the Dropdown: Checked again, they're working indeed... Must have been asleep :O
Anyway, thanks for the Feedback! |

M Kernel
Karma Tec
1
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Posted - 2011.10.07 17:20:00 -
[4] - Quote
FootyMD wrote:So i have Microsoft 2010 pro plus, and i am still unable to update my skills or input them.
Any ideas? is it anything to do with the new api system?
Did you use the NEW API-Keys? The ones you have to create manually first... |

M Kernel
Karma Tec
2
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Posted - 2011.11.08 10:14:00 -
[5] - Quote
As the nice guy in this Thread explained to me, Starbase Structure BP's are not effected by ME. This means, the Material Calculation on the "Planet" Sheet is obsolete (and quite missleading )
I also noticed that apparently some T2 parts were renamed. For Example the "Emp Pulse Generator" (Needed to build T2 Missiles) is now called EMP Generator.
Also I can somehow confirm the Bug reported by Party Lips, however, for me the sheet is adding 4 Morphite to the building list aswell 
Keep up the great work! <3 |

M Kernel
Cayman Islands Inc.
10
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Posted - 2013.08.21 14:53:00 -
[6] - Quote
Hey Dedaf,
I think there is a rounding bug in the Capital_Production sheet:
Steps to reproduce: - Set all the "To be build" to 0 - under "Construction Parts", set ML to 100 and "Build Additional" to 94. - the line now displays "Tritanium: 349'733" (which is correct) - however, on top of the sheet, "Production Need" says 32'874'895 Trit, but 94 * 349'733 = 32'874'902
I think you need to to round the mineral amount per component before multiplying by the number of runs. I am using version 15,4,9.
Keep up the good work, really love your sheet! |

M Kernel
Cayman Islands Inc.
10
|
Posted - 2013.08.22 12:53:00 -
[7] - Quote
Dedaf wrote:I do not get the same numbers you are refering to, to me construction parts need 437166 trit. at ML 100
I just checked: This is with Production Efficency Skill at 0.
Also, i just started a Production Batch ingame, it needed 32'874'902 Tritanium. (with Production Efficency Skill at 5 and BP ML at 100) |
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